![]() ![]() The popular brawler has allowed players to assume the role of a great number of characters, with Marvin the Martian being the most recent addition.Īccording to the players who stopped playing, MultiVersus' issues are stemming from a multitude of bugs and glitches that have a direct impact on gameplay. Despite the dwindling player count, Player First Games, the development studio behind MultiVersus, has continued to expand the game's roster since its launch. It is worth noting that the data shows the game's player count on Steam and it is difficult to pinpoint the game's player base performance on consoles. Yet the peak in September was a mere 8,375 players. For example, the game had a peak of 139,095 players in August, showing an optimistic retention performance after a month. While the decline in the player count is not something unusual for multiplayer games, the sudden shrinking in MultiVersus' player count seems quite concerning. After the full release, MultiVersus peaked with 153,044 players during the month of July. MultiVersus was a smash hit when it first launched in early access earlier this year. RELATED: MultiVersus' Black Adam Was Possibly Supposed To Be Voiced By Dwayne Johnson As spotted by a user on Reddit, according to SteamCharts, Warner Bros' smash-hit brawler has struggled to maintain its player base, which was more than 100,000 players in its first two months. Added support for a crcclientdll key in liblist.gam to turn client.In the five months after its initial launch, MultiVersus' player count on Steam has decreased drastically and peaked with only 2,500 players in the last 30 days.This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. ![]() We have updated the public release of Half-Life. Fixed command chaining in cvar's that specified config files to be passed to the 'exec' command.Fixed buffer overflow in console map listing.Fixed buffer overflow in detail texture loading.Fixed buffer overflow in music playlist loading.Fixed buffer overflows in model name loading.Fixed buffer overflows in sequence file loading.Fixed buffer overflows in TGA and BMP loading.Fixed buffer overflow in message delta parsing.Added additional file extensions to custom resource blocked extensions list.Dynamic libraries are no longer searched for in custom resource directories.Invalid file extensions are now prevented in several commands.All custom resources downloaded from a server now have their file name's checked for safety before being allowed to download.Fixed client incorrectly blocking download of custom sprays.'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged sources. Setting 'cl_filterstuffcmd' to a value greater than zero (e.g.Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Added privilege checking to command execution.This list covers the releases between March 20 and April 11 that are each part of a series of security updates. Fix various weapon animation/sound issues.Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up. ![]()
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